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caliFilm architecture and design has existed almost as long as cinema itself. In 1976, Leon Barsacq argued in Caligari’s Cabinet And Other Grand Illusions that the fantasist sets developed by Georges Melies at the beginning of the 20th century were a considerable improvement over anything that had been done previously in that they created a deeper reality and gave the image a more substantial meaning. He further added that cinema escaped its primitive phase once it moved away from simple backdrops to three-dimensional sets, thereby creating an architectural space within cinema[1]. Post World War I, the German Expressionists fully explored this new architectural space through the creation of sets that attempted to reflect the inner emotions of the characters in the films. And David O. Selznik’s use of the term ‘production design’ in reference to the work of the American director and set designer William Cameron Menzies on Gone with the Wind (1939), finally helped film design and architecture gain the official recognition and visibility that has since become an integral part of the cinematic experience and of the output of most film industries.

Following fairly closely the emergence of production values in the history of cinema has been the rise and acceptance of science fiction cinema. It is indisputable that the two are interconnected and that a process exists where both feed off from one another. Cinema learns from architecture and architecture learns from cinema. As far back as 1926, many architects were said to have been impressed and influenced by Metropolis (1926). Stanley Kubrick’s 2001 (1968) also apparently became a source of inspiration for the world of architecture, with the director himself having sourced a lot of his inspiration from several existing architectural and design trends and concepts. Today, terms like ‘science fiction architecture’, ‘high-tech architecture’ or ‘cyber architecture’ are commonly used to refer to a new and ‘modern’ style of architecture that draws heavily on science fiction and new technologies. For many architects, ‘science fiction is an imaginative form of design’[2], making its visualizations worth studying.

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Rita, Sue and Bob Too (Alan Clarke 1986)

Posted on February 06 at 19.10, 2005 by Eric Mahleb

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High on social criticism and realism, Alan Clarke’s influential film has been praised for its matter of fact depiction of working class life in Yorkshire, providing an honest look at behaviours and attitudes in an increasingly socially segregated society. In spite of this, i found the film tedious and cold…

Eager to refresh and refine my knowledge of one of Europe’s most acclaimed directors, I made my way down to South Bank last night, where the NFT is currently running a special on Almodovar.

Playing in NFT1 was Almodovar’s 1988 sweet and funny farce about Pepa, a 40 something actress who, dumped by her boyfriend, tries to understand why and in the process, manages to rediscover her dignity and pride.

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The Draughtsman’s Contract (Peter Greenaway 1982)

Posted on July 06 at 13.00, 2004 by Eric Mahleb

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Peter Greenaway has built his entire career out of making intellectual and extremely well crafted and calculated films with limited audience appeal. The Draughtsman’s Contract, Greenaway’s first feature, has somptuous decors and costumes, incredibly sharp and witty dialogues, and a narrative that requires the viewer’s active involvement. Definitively not for everyone’s taste.

The Absolute Realism of Robert Bresson

Posted on April 30 at 10.57, 2004 by Eric Mahleb

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To attempt to define the exact meaning of realism would be a useless excercise, one that would be most likely bound to fail. Countless critics and historians have offered their own interpretations over the years, providing valuable insights into the subject, but succeeding only in offering partial explanations of the concept. Through this ‘extreme relativity of the concept of realism’[1], any effort to develop a universal definition of realism becomes trivial and secondary to the more interesting study of the various branches that a desire for capturing reality can engender in art and, specifically here, in cinema.
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British Science Fiction cinema has always lived in the shadow of its American counterpart, either as a result of a direct effort to emulate an American style to enable the films to reach broader markets or as an indirect consequence of the fact that, since the 50’s, Science Fiction cinema has been associated with America, drawing on its rich heritage of comics and magazines.

But British Science Fiction cinema has in fact a much greater legacy than is often given credit to. Since the beginning of the 20th century, various British directors and producers have explored the genre, often taking it into new directions, pushing its boundaries, and drawing on the wealth of ideas and masterful works which British Science Fiction writers like H.G Wells, George Orwell, Aldous Huxley, Arthur C. Clarke, John Wyndham and Michael Moorcock have produced over the years.

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