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avatar-poster1It would be naive to assume that Avatar only works because of the technology. There is little doubt that, in this case, the 3D aspect enhances the filmic experience. However, as Michael Bay and George Lucas, and countless others, remind us too often, placing most of the focus of a film on CGI and visual effects while neglecting everything else, can have disastrous consequences.
James Cameron, while not king of the world, is probably one of Hollywood’s princes of perfection. His reputation as a very hard man to please make him a respected, yet also apparently often disliked director who is not afraid to ask for expensive sets to be completely redone in a very short amount of time and for staff members to be dismissed right away if they fail to comply. It is somewhat unfortunate that these types, whether in Hollywood or not, are often rewarded for being unpleasant but the positive side is that it is exactly what makes them difficult that also allows them to create interesting works.

Avatar provides a fairly average story with extremely cliche characters. The acting is nothing special, the soundtrack is over the top, even a bit annoying, and some of the dialogues are ‘cheesy’. So what works? As mentioned earlier, despite the fact that the CGI and visual effects are of the highest caliber, this in itself is usually not enough to carry a film. Cameron has succeeded in creating an overall experience that is so enthralling that the mediocre aspect of some of its parts is forgiven. A bit like Star Wars in 1977, a film which after all was fairly amateurish at times, Avatar immerses us in a very believable world of fantasy, legends and myths. The acting may not make much sense but the details of the world do. It is this meticulously crafted visual and non-visual environment that succeeds in transporting us to a very interesting place for 160 minutes or so.

While i like intelligent, cerebral and artsy cinema, i also love when cinema just entertains and when it does it well. Avatar has sucked all that it could from the little book of entertaining cinema and offers perhaps the best visual effects ever created on film. But more importantly, it works thanks to the clarity of an artistic vision and thanks to the perfectionism of James Cameron.

Surrogates (Jonathan Mostow 2009)

Posted on November 30 at 8.17, 2009 by Eric Mahleb

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surrogates-posterSurrogates raises some very interesting issues but unfortunately, does not do it in a very effective way. There is very little differentiating this film from the the average Sci-Fi/Action blockbuster. A bit less action and a few more thought-provoking moments perhaps, but still too much bad acting, poor casting and awfully written scenes that make you gasp in astonishment at such lack of respect for plausibility and consistency.

Nonetheless, for anyone interested in transhumanism, Surrogates will be somewhat stimulating. Human enhancement and the rise of artificial intelligence, along with the explosion of Genetics, Information Systems and Nanotechnology (the so-called GRIN technologies), will lead in the near future to some of the most complicated and important ethical questions that mankind has ever faced.

Surrogates describes a future where people’s only way of interacting with others and with their surroundings is through the use of Surrogates, robotic or cybernetic entities that look like younger versions of their human owners. All one needs to do is to lay at home on a comfy sofa, put on a not-very-fancy headpiece and one is immediately connected to their avatar and thus, to their ‘immortal’ younger, better looking and stronger selves. The difference with today’s virtual reality or simply net-based avatars is that these surrogates ‘live’ in the ‘real’ world, although once again, we start getting into all kinds of speculations about what real is. Surrogates is about the future but it is a critique of the present. Our increasing dependence on social media and virtual worlds is turning our conception of the word reality upside down. More and more people are choosing web and virtual-based reality over traditional reality. Some people are scared, while the younger generation plunges head fist into this new way of socializing and of experiencing life. We can not stop this pattern but we can discuss its ethics and fight for ways to make it better. Ultimately, virtual reality will become a natural part of existence, perhaps the only one and we will learn to upload our minds and to exist outside the confines of our fragile and limited bodies. After all, humankind, on the whole, has always wished for immortality and this is one way to do it.
But Surrogates does not discuss the possibility of mind uploading and presents us with a world that seems content to rot away at home while their Surrogates live on their behalf. I find that there is a logic flaw here, unless, of course, one can ultimately leave their dying body behind and just continue to live on by going from one new Surrogate model to the next. The film does not go into this level of detail - this is after all a big budget action film - which is a shame as the concept of Surrogates is fascinating.

sleep_dealer_version2Small budget films have the advantage of needing to attract smaller audiences to recoup their costs. As such, i would imagine, it must release some pressure to conform and compromise while at the same time enabling the type of creativity that often comes only with severe budgetary constraints. The majority of good Sci-Fi films these days appear to be associated with lower budgets, as directors and writers attempt to tell real stories around serious and contemporary issues. Science Fiction was not always the stuff of explosions and superficial entertainment, but the past 20 years or so have certainly given the genre a terrible reputation. We have Hollywood to thank for this, although we must not forget that once in a while the machinery can still produce quality films.

But if Hollywood continues to mainly spit out one brainless action and explosion-driven film after the next, other countries, such as Japan, Korea, Spain and France, unable (or unwilling) to compete on budget terms, sometimes produce very interesting, more character-driven Sci-Fi pieces. And recently, District 9, a South African production, showed us that a USD 30 million budget can go a long way if the film is built on a good base of intelligent screenplay and solid acting.

Now, from Mexico, a country that has in the past few years produced some pretty remarkable films, directors and actors, comes Sleep Dealer, another low budget film that is filled with good intents and is more entertaining than 99% of what comes out these days and pretends to be Sci-Fi. Like District 9, Sleep Dealer attempts to tackle lots of contemporary issues on a background of social criticism.

Sleep Dealer tells the story of a young restless Mexican who, wanting to be connected to the world rather than to continue living the life of his elders, heads to Tijuana to work in a Sleep Dealer. Sleep Dealers are factories where workers are hooked up to virtual reality networks that allow them to provide work remotely for many US-based companies. In this not-too-distant future, the Mexican labor workers, still driven by the dream of a better life, are once again exploited but they never cross the border to the US, thereby ’solving’ one of North America’s most pressing social issue today, at least from a US point of view. Our protagonist realizes soon enough that the traditional land-based life that his family has been living for generations is perhaps not so bad after all, and that the capitalistic and technology-driven dreams that he and other people of his age harbor are based on deceit and empty values.

So immigration, capitalism, social movement and technology are the overarching themes of Sleep Dealer. Within these, smaller thematic issues are depicted, such as mind uploading, water scarcity, DNA fingerprinting, memory ownership, death as a spectacle and the rise of shock-based entertainment, threat of bacterial infections, and more…

Too much for one film probably, but Sleep Dealer manages to pull it off reasonably well. Like with most films, we are reminded of many previous Sci-Fi efforts such as eXistenZ (1999) -virtual reality nodes as an extension of body and the experience as a drug-, Minorty Report (2002) -the visualization and interaction for memory viewing-, Code 46 (2003)-social mobility/division-, Strange Days (1995) and Total Recall (1990)-memories for sale, and even Blade Runner (1982)-Tijuana in Sleep Dealer is reminiscent of Ridley Scott’s Los Angeles- and Babel (2006)-are we getting closer to one another or further away?-. But whereas some films tend to just rehash or steal bits and pieces from previous works, others use the influence intelligently and create something new and fresh out of it. This is the case for Sleep Dealer.

Although i may not agree with its seemingly very black and white critic of technology, and although the film feels a bit amateurish at times, i still very much enjoyed what Sleep Dealer is trying to tell us and how it does it.

terminator_salvation__the_future_beI hear Will Smith was offered the part of Marcus Wright in Terminator Salvation but decided to turn it down due to the softness of the ’spirit of giving’ angle. Instead, Smith went for the soapy Seven Pounds (08). Too bad as i can imagine very well Will Smith playing an existentially troubled machine that thinks it is human and that decides to donate its heart to the main protagonist, John Connor.

If i just made up the part about Will Smith, it is only to illustrate how silly of a film Terminator Salvation is. While i respect Will Smith, i found Seven Pounds to be way over the top in terms of cheese factor and this latest Terminator is not far behind, although, after just a bit of reflection, i might have to say that Seven Pounds is a better film. So way to go Will, you have once again chosen wisely. The same can not be said for Christian Bale whose performance in this film certainly did not warrant his much publicized verbal assault on a crew member during the shoot. Ever since The Machinist (04), Bale has built a reputation for strongly getting ‘in-role’ and for his Method Acting intensity, but lately that does not seem to translate into a whole lot. His Bruce Wayne is uneventful and dull, as is his John Connor. But Bale is not a bad actor. He just needs to start choosing better roles.

Terminator Salvation is a poorly written film with lasily developed characters and some of the worst editing i have seen recently. Scenes jump from one to the next without much logic and with very little smoothness. Much of the script is driven by the action without much regard for plausibility and common sense. For example, the resistance penetrates Skynet with such ease, it makes you wonder what the whole fuss with the machines has been about. Then there is the sexy female character who so conveniently meets the machine and falls so madly in love with it that she makes a fairly ridiculous decision that has no other purpose than to drive the action forward. My list of complaints goes on.

McG, the director, recently had a feud with Michael Bay, my old nemesis. I suggest that instead of fighting over who has the biggest robot, they should go have a beer and exchange ideas on how to make crappy films. Bay still has the most knowledge in this area, but it looks like McG is catching up fast.

caprica1This two hour pilot for the new series Caprica surprised me. I certainly was not expecting Battlestar Galactica all over again, but i also was not prepared for such a ‘character-driven’ experience. I use the term loosely here, and mainly to highlight the move away from space as the main narrative background. Intended to gain a wider audience, Caprica may also end up leaving some BSG fans behind…

Caprica takes place on a planet that, aside from a couple of minute differences, looks exactly like our earth. Its main city, Caprica, is any 1950s North American city with a few futuristic skyscrapers added here and there for good measure. I read that the idea of using the 1950s as an influence was to emphasize the fact that all this is taking place in our distant past but to nonetheless convey a sense of excitement towards the future. Personally, i found the production design of Caprica to be one of its weakest points. There is an underwhelming sense of lack of imagination as we stroll through streets and alleys that look like the types we would see in any other TV show. I understand that Caprica takes place in our past, but that knowledge is not enough to overcome the disconnect that one experiences when seeing our present when one is in fact thinking about either the distant future or the distant past. The fact that Caprica and BSG take place millions of years ago is already quite a challenge from a production design standpoint, one that i have discussed already in a couple of BSG posts. But in Caprica, it has become worse. The creators did not even see it fit to show us a game of Pyramid. Instead, we just see a few foamy pads laying around while around 70 extras jump up and down in what looked to be an ice-hockey arena. This is of course intentional, the producers and writers either held up by budgetary constraints or intent on ‘keeping it real’ in an effort to cater to a larger audience than the usual Sci-Fi fare traditionally does. In the end, i see no reason for Caprica to look like 1950s New York or Chicago, as i saw no reason for pens, paper, cancer, cigarettes and many other things to exist in the universe of BSG. One can not have invented interstellar and faster-than-light travel and still be bogged down by so many 20th century human weaknesses and memes. And this applies to design and architecture as well. I also felt uneasy by some of the casting choices, including Eric Stoltz as Daniel Graystone, the driven and selfish scientist who brings about the beginning of the end. Stoltz failed to convince me as a technical genius and as a father, even as a bad one.

A week after having watched Virtuality, it was interesting to see again virtual reality being depicted on TV. Ron Moore has been recycling some of his ideas since in both pilots, a character dies but continues to exist in virtual reality. And in both cases, VR is used pretty much as a recreational tool where a simple headset is enough to transport the ‘user’ into an exact replica of the real world, whatever that real world may be, all five senses included. But Caprica goes much further and attempts to explore some potential societal and moral implications of not only virtual reality but also of immortality, transhumanism, artificial intelligence and genetic engineering. The theme of religion is emphasized from the very start and Dr Graystone’s experiments provide the required foundation for the standard science vs religion debate. Where the debate becomes more interesting than usual is in Dr Graystone’s ideas about merging (mind uploading?) the encoded data of his daughter (drawing on current lifelogging trends - blogs, social networks, data capture…) with an AI-enabled robotic shell. The potential result is immortality for a new a type of being. These concepts are not too far-fetched and many people today in transhumanist circles are working on such ideas. So credit to Ron Moore for keeping it believable. I suppose Mary Shelley did not come up with the idea for Frankenstein. She must have found some old book somewhere telling tales of immortality based on Caprican rather than Summerian or Egyptian mythology.

In spite of what i consider to be weaknesses in the production values and in the casting, the pilot for Caprica had plenty of interesting moments and clearly warrants further viewing. It is hard to imagine that the Cylons were created only 60 years before the fall of Caprica, but i am sure the creators will find a satisfactory way to put it all together.

Virtuality (Peter Berg 2009)

Posted on July 10 at 11.52, 2009 by Eric Mahleb

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“There’s more humor probably in the first 10 minutes of Virtuality than there was in the entire run of Battlestar Galactica.” This comment made by Ron Moore in an interview with Wired Magazine illustrates exactly why i feel that Virtuality, had it been picked up as a series by Fox, would have ended up being 10 times less interesting than BG.

Virtuality is a series pilot about a group of astronauts on a 10 year journey to a nearby star system. Increasingly difficult conditions on board as well as a strange and dangerous behavior from an AI in the virtual reality systems slowly lead to an atmosphere of instability, suspicion and aggression. To make matters more interesting, or so Ron Moore thought, the group is also the subject of a reality TV show transmitted ‘live’ back to Earth.

For about 60 minutes, Virtuality feels amateurish, boring and filled with cliches and stolen ideas. The acting is very average, the casting often inappropriate (all these doctors and scientists who look straight out of the pages of Seventeen or Vogue - the selected Elite of Earth?), the characters are poorly developed and feel like we have seen them a hundred times before in films and TV shows, the dialogues are uninspiring and the camera movements are such that one wonders if the DOP was drunk or on speed.

But the film picks up a bit in the last 30 minutes, as the writers felt understandingly that they had to take us towards some kind of climax to increase their chances of the pilot being turned into a series. However, one can easily imagine that the first 60 minutes would be a more accurate reflection of the quality of the entire series, and as such, i unbelievably find myself agreeing with the Fox network, or at least with the executive who pulled the plug on Virtuality.

altered_carbonI picked up Altered Carbon with the expectation of reading another Neuromancer or Snow Crash but felt somehow a bit blasé while reading it, as i did when i read The Demolished Man. Perhaps William Gibson is right and the future has become such an integral part of our present that there is little left to explore in terms of near-future Sci-Fi or Cyberpunk. Actually, no, I don’t agree with Gibson and I believe that there are still plenty of opportunities for Sci-Fi writers to mesmerize us with speculations about the future of the human race.

Altered Carbon is a Cyber-Noir that takes place 500 years from now. Takeshi Kovacs is a reluctant private eye, a mercenerary of sorts who gets downloaded left and right to do the types of jobs that others can not do.  In this case, he is downloaded in somone else’s body in San Francisco, and is hired by a rich man who wants Kovacs to investigate why this man has no recollection of his own recent suicide, and why he would have done such a thing in the first place.

A few planets have been colonized, people wear neurachems (jacked up nervous systems), AIs hold various jobs in society such as running hotels, the rich have become more or less immortal thanks to the ability to upload themselves into new sleeves (bodies) as they see fit and much of the communication takes place virtually (as does torture and imprisonment when combined with mind uploading). But the rest is pretty much 20th century: people still need their coffee to get going, they lament their nicotine addiction, they shoot people with fairly old-fashion guns and society as a whole seems to function very much according to our values today. Which, in my opinion, makes Altered Carbon a bit of a disjointed experience.

Richard Morgan does a good job at bringing the noir element into Kovacs’ investigation, although there is a bit of a gratuitous penchant for sadism and hardcore violence. The plot is tightly weaved and so elaborate that it becomes slightly confusing at times. In the end, Altered Carbon is a solid novel, especially for a first novel, but there was not enough in it to keep me very interested. Since the rights to the book have been bought by Hollywood, i can imagine very well this being turned into a near-future noir flick. It has all the right ingredients: the tough guy with a soft spot, the mysterious rich man who hires him, the two femmes fatales with their own agendas, the non-stop and sometimes convenient flow of scenes that allow our private eye to move forward with his investigation, lots of action and just the right amount of technological gimmicry to entertain the audience without breaking the budget. Unfortunately, i have a feeling it won’t be another Blade Runner.

bsgr

Attention tons of spoilers ahead.

Well, BSG is over and i feel a sense of loss that i will no longer be able to immerse myself regularly into this well-crafted, intelligent, challenging and believable world of lost humans, Cylons and hybrids. But after four years of raising salient questions about politics, religion, racism, terrorism, war, technology, good and evil and almost everything else that is pertinent in a post 9/11 world, the conclusion of this much revered show has left me somewhat dissatisfied. It has also made me wonder about the writing process for a TV show, a subject I know little about.

I think the majority of viewers will agree that BSG is an incredibly well-written show. Dialogues, character development, plot movement, the flow of the scenes, all have been admirably handled and are the main reason why BSG is considered to be one of the best shows ever written for TV. Yet, I can not help but ask myself if, in spite of all this, a lot of the plot points were not just thrown together at the end, the writers having sacrificed long term coherence for short term impact, viewers and season renewal. There are simply too many loose ends at the end and too many resolutions that feel forced. That being said, the overall idea of having them land on our Earth to become our ancestors is actually powerful and interesting. But after years of building the suspense and raising our expectations about Hera, the Opera House, Kara, Baltar and 6, the resolutions from this last episode have a bit of an anti-climatic feel to them. So it was all about chasing Hera through the ship and the CIC? These fantastic and grand visions were about the CIC? Disappointing. And the religious and spiritual undertones which were effective until now because they were just that, undertones, and perhaps because they suggested something more, ended up being in fact an end in itself. Unlike some viewers, I am not criticising the idea of bringing religion more concretely into the series, I am simply stating that as with other elements in the last episode, the way the religious angle was brought to a close did not feel properly thought-through and smelled of last minute resolution. It had worked until now because we weren’t quite sure what it was all about. We might have suspected, but the mystery kept it interesting. By turning these religious possibilities into a concrete reality, the mystery has been removed (assuming you don’t associate mystery with lack of answers) and with it, the only thread by which many viewers were still hanging to the religious angle.

I won’t even go into the idea of abandoning all technology so quickly, without any apparent discussion or rebellion by anyone, these space farers suddenly in love with the idea of farming and living in tents for the rest of their lives, assuming they don’t get killed first by the multitude of dangers that populated the African Savannah 150,000 years ago. One of these days, I will watch the entire show again and it will be interesting to see how much does and does not make sense. I suspect there are a lot of inconsistencies.

Yet, and this is where my criticism ends, this shaky ending far from cancels out all the marvellous aspects of the show. BSG has taken us on a wonderful journey over the past four years and it has helped restore Sci-Fi’s good name. It has proven that Sci-Fi does not have to be shallow and mainly visual effect-based, that it can challenge us intellectually and affect us emotionally as good and as deeply as any non Sci-Fi drama. So goodbye BSG and thanks for all the fish!

BenX (Nic Balthazar 2007)

Posted on March 21 at 9.01, 2009 by Eric Mahleb

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benXWinner of the Grand Prix at the 2007 Montreal film festival, this directorial debut by Nic Balthazar deserves credit for creating an interesting experience for about 80% of the duration of the movie. Unfortunately, he throws it all away at the end with a cheesy feel-good ending that feels very poorly handled.

BenX is the story of a young man who suffers from Asperger Syndrome, a milder form of autism. Bullied at school, unable to ‘blend in’ and to socially relate to his peers, his principal means of interacting, and really, of existing, is by immersing himself into the game Archlord (Overlord) where he becomes the character BenX and where he has the freedom to do what he can not do in ‘traditional’ reality. Although he has a good friend in the world of Overlord (Scarlite), his increasing inability to deal with life prompts him to contemplate ways of commiting suicide.

BenX is not a small challenge for a first time director. Taking on autism, school bullying, teenage angst, and the influence of the internet and of video games on our lives and on how we interact with each other, is indeed a tall ordeal. Balthazar manages pretty well on the whole, although his sometimes hectic cuts and camera movements can feel overly eager and ambitious. The acting is solid enough but nothing more. And the script holds together decently until the last part of the film, at which point it falls apart in ambuiguity and clumsiness. Overall, a respectable film that nonetheless still feels too often like a first time effort.

Eagle Eye (DJ Caruso 2008)

Posted on February 04 at 19.30, 2009 by Eric Mahleb

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Eagle EyeOne of the many wonderful aspects of Cinema is its ability to reflect a culture’s present tendencies and fears. When studied in the context of history, Cinema offers an evolutionary roadmap of the various social and economical trends of a society. Whether German cinema of the 1920s or American cinema of the 1950s or French cinema of the 1960s, they all have something extremely powerful to say about the societal changes that took place in those times in these particular countries.

If you ask an American today which themes define her society, it is likely that terrorism, war, paranoia and the increasing ubiquitousness of technology in our lives and its impact on our privacy will feature prominently. In a way, the nature of the paranoia has only slightly changed from what it was in the 60s and 70s when Frankenheimer and Pakula crafted remarkable films such as The Manchurian Candidate, 7 Days in May, Seconds, Klute, The Parallax View and All the President’s Men. But the means and methods have clearly evolved and we today live in a society that is greatly reliant on technology and where the rise of social networks and of global interconnectivity are making us vulnerable to Cyber crimes, the consequences of which have the potential to be more dangerous than what our most conservative estimates can predict. What the web knows about you today is already frightening enough to rightly justify concern for the future.

With Eagle Eye, Hollywood is showing its ability to capitalize on modern trends and on the public’s fears. Unfortunately, as is often the case, it does so in a superficial way that distorts and simplifies the issues being presented. In a film that Tony Scott would have been proud of but that would have made Stanley Kubrick vomit, an AI created by US Intelligence (a term which the film makes clear can be an oxymoron) looses its marbles and decides to take action against its own government. In doing so, it hijacks the lives of ordinary citizens and, in a series of completely preposterous and nonsensical events, assumes control of everything from airports and subway systems to cell phone networks. Only Shia LaBeouf (who seems to have a knack for playing in really bad movies) can save the world from doom. And also the ingenious idea to empty the cooling fluid that the AI depends on to survive…Even a bit of criticism at the Bush administration can’t save this film from its own mediocrity.

Burning Man

Posted on January 27 at 16.57, 2009 by Eric Mahleb

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burning manBurning Man changed my life. I can’t really pinpoint exactly how it did that, but I know that the first time I went there in 1999, something happened and I was able to reach into a part of me which I either never knew was there or knew was there but was never able to reach. I believe this is not an uncommon outcome, and that most people who attend the yearly festival in the Nevada desert experience something that touches them profoundly.
I managed to go two more times, in 2001 and 2002, but it never really felt the same. The magic and awe were still present, but some of the novelty and beauty had started to wane.

There are many readings of this cyber post-modern hippie festival that started on the beaches of San Francisco in the late 1980’s. Some see it as a release from society, some as a purging of their inner demons, some as a Disneyland of experimentation, others as a place of artistic freedom and beauty, or as a convergence of consciousness, and finally, for some, it’s just the perfect place to get high and to get laid, while mixing it up with desert survival camping. In a word, this is an event that probably could only take place in the US.

The beauty of Burning Man lies in this diversity of possibilities. There is something there for everyone. It is like a beautiful tree covered with many different types of fruits, all easily accessible and all ripe for the picking. One only needs to choose what suits one’s taste the best.
But one of the most magical aspects of the festival, at least until about 10 years ago, and even then, the old timers were already talking about how the festival was slowly losing its identity to the ‘weekend tourists’, is how it reminds one of the pressures and constraints of our society by removing them. Unlike more traditional festivals, Burning Man allows one to contemplate an alternative society, one where people exist to be kind to each other (on the most part) and to share a common ideal and consciousness. Moreover, this is a society that does not judge and does not, directly or indirectly, tell its citizens how to behave, how to dress, or how to exist. In return, the people choose willingly to be free and to act accordingly but to never harm others in the process.

One of the most hideous obstacles to our freedom in today’s society is the absurdity of consensual crimes, those actions that do not impact anyone but the person engaging in this action, but yet are deemed criminal by society. It is a wonderful and exhilarating experience to be free from the judgement of institutions and that of other people. I believe that one does not truly know what the impact is of such liberation on one’s psyche, personality and behaviour until one experiences it. And I believe that most people, if they allow such a freedom to wash over them, will surprise themselves and realize, if only a little bit, that our minds and bodies have become corrupted by the demands of our modern world. Burning Man allows for a temporary respite from the Matrix in which we live, a vacation for the senses and for the mind and a new way of looking at the world. Who doesn’t need this once in a while?

Vanilla Sky (Cameron Crowe 2001)

Posted on January 23 at 16.50, 2009 by Eric Mahleb

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vanilla skyAt the risk of losing whatever little credibility I have in the dark and obscure circles of amateur film critique, I am going to come out and say that Tom Cruise is an interesting actor to watch. I am not going to go as far as Peter Bradshaw of The Guardian who stated that he is a brilliant character actor and a great actor, but I think Tom Cruise deserves more credit than he usually gets. His off-screen antics have gotten in the way of people’s fair appraisal of his acting talents. And while these are still limited (I noticed years ago that one of his favourite methods for acting surprise and disbelief is to repeat his lines twice, a la Jimmy Two Times), he is nonetheless able to sometimes deliver some exciting performances as he did in Born on the 4th of July (1989), Magnolia (1999), and Lions for Lambs (2007).

In Vanilla Sky, based on the better Spanish film called Open your Eyes (1997), Cruise shows that he is not afraid to be a bit more edgy, although, in all fairness, we are still talking about a Cameron Crowe film. The first half of the film is artificial and annoying, depicting mostly an exasperating romance between a rich and vain playboy played by Cruise and a Euro artsy-fartsy girl played by the other Cruz, Penelope (whose acting charisma only seems to come out whenever she is not playing in an American film). This hollow yarn appears to have been taken over the top deliberately (I hope) to provide a starker contrast to the second half. Cameron Diaz’ scenes offer the only interesting moments until the film kicks into second gear, at which point Cruise starts to let loose and takes us into darker and edgier territory.

Attention Spoilers Ahead
The reason I enjoyed Vanilla Sky is not because I thought it would be interesting to be the only person in the world who does. Rather, it is because it deals with a subject matter rarely encountered in cinema, at least in mainstream cinema: using technology to defeat death. This is the story of a dead man who has used his wealth to be preserved cryogenically until, at some point in the future, technological progress will allow for his body to be brought back to life. Now, this would make for a pretty boring film if this man were not able to continue ‘living’ in a simulated world that feels exactly like reality. Is it not clear how exactly the technology to enable a dying person to upload his mind into a perfect virtual reality has come to exist so quickly before the technology to keep one alive after a particular car crash…but who cares, it still allows for some interesting speculations, provided that one enjoys thinking about such things.

Cryonics may still seem like the stuff of Science Fiction to most people, but several companies today offer such services, although without the mind uploading bit which I suspect will take a while longer to develop, and their mastery of the process is improving every year. For around 120,000 dollars one can get his body preserved with the hope that some future technology, probably nano-based, will be able to bring that body back to life, along, somehow and hopefully, with the consciousness that used to accompany it. This may not be as crazy as it sounds. Rapid and mind-boggling advances related to what are known as the GRIN technologies (Genetics, Robotic & Cognitive, Information Systems and Nanotechnology) are reshaping the health and socio-political landscape of our society on an exponential scale. What we have achieved technologically in the past is only a fraction of what we will achieve in the future. According to Ray Kurzweil, who believes in the coming of The Singularity, the exponential increase in technological advancement that our world is witnessing means that we will not experience 100 years of progress in the 21st century. Instead, we will experience ‘20,000 years of progress, or about 100 thousand times greater than what was achieved in the 20th century’ (Kurzweil. The Singularity is Near. 2005). At this rate, who knows what will be possible in 500 or 2000 years. Therefore, no one can say for sure today that reviving the frozen dead will not be possible in the future. Personally, I see no reason to doubt that it will happen. My concerns are more based around the difficulty of bringing back a person’s consciousness. What would be the point of coming back if one has no recollection of the past and of one’s self? Traditional reincarnation can already provide for this, so Cryonics, or a field working in association with it, need to go beyond and allow one to preserve his or her self throughout the ages. But memory implants, mind uploading or a yet-to-be-thought-about technology should overcome this obstacle, leaving only ethicists, sociologists and politicians to debate the pros and cons and the impact of such a massive revolution on society as a whole.

Vanilla Sky is not a great film. It is probably not even a good film. But I found it very entertaining nonetheless and the possibilities associated with keeping one’s mind and thoughts alive in a simulation of the real world until that person’s body can be brought back to life, left me thinking and wondering.

babylonThe French have a love affair with Science Fiction.

Along with that of the US and of Japan, French comic books, known by the more credible name of BDs (Bande Dessinee) and which can be found in abundance across French stores, are a continuous source of inspiration and creativity for artists and Science Fiction lovers everywhere. Ridley Scott has claimed that much of his inspiration for Blade Runner (1982) came from the work of Moebius in the 1970s and the rest of the crew of Les Humanoides Associes and of Metal Hurlant, the influential comic book that would later become Heavy Metal in the US .

Yet, when it comes to literature, aside from the common and more or less accurate claim that Jules Verne invented Sci-Fi, France has rarely produced science fiction writers of quality. Perhaps an obsession with comic books (considered by some to be the 9th art of France) is a way to compensate for this lack since a genre such as science fiction could probably never gain enough credibility in the country that produced Voltaire, Hugo and Balzac and where the ‘integrity’ of the art of literature is defended with so much fervor and passion.

A similar lack is evident in the history of French cinema. With the exception of Melies, L’Herbier, Jeunet and Caro and the two attempts by Godard and Truffaut, France’s sci fi output when it comes to cinema has been less than meager. But France clearly loves science fiction as seen through the lens of the cinematic medium. Sci Fi flicks, the majority of which come from the US or Asia, are always prominently displayed on the shelves of French stores, reflecting their capacity for attracting a large number of buyers. Cinema sci-fi magazines such as Ecran Fantastique and Mad Movies have been holding their own next to Premiere and Cahiers du Cinema for many years now and, contrary to what many may think outside of France, French TV runs a fair amount of Hollywood trash, including sci-fi.

On the subject of trash, which is regrettably often interchangeable with sci-fi, Luc Besson, the most American French director of the 90s, released The Fifth Element in 1997. Despite being a silly hollow film with high production values, The Fifth Element, along with much of Besson’s other trash inspired productions, has had an impact on the French collective psyche. Or perhaps it simply exploited contemporary social trends and gave a certain part of France the release it needed from the shackles of its past. Unfortunately, while providing some of the younger French filmmakers with the ability to think beyond France and the possibility for reaching out to new influences and styles, this break in tradition in French film making, this popularization of a previously somewhat elitist medium, has so far not resulted in anything good at all. It is mainly with its ‘traditional’ films that France continues to impress.

Films such as Chrysalis (2007), Renaissance (2006), Immortel (2004), Dante 01 (2008) and Vidocq (2001) are beautiful to look at but are for the most part completely devoid of substance. Their comic book approach explores new visual opportunities but forgets basic film making principles such as strong acting, appropriate casting, realistic and intelligent dialogues, proper script and scene development and professional editing, all of which are essential to the process of making a film of quality (Dante 01 stands slightly above the rest in this regard). Banlieue 13 (2004) marries the athleticism of Parkour with the ever increasing popularity of martial arts in France, but fails on every other levels. Babylon AD, the film supposedly reviewed here. is a travesty of a movie, an overindulgent and amateurish farce that deserves to join the Olympe of the worst that Hollywood has ever produced. Directed by Matthieu Kassovitz, the French actor and director who somehow managed to direct the gripping and enthralling La Haine (1995), it touches on futuristic subjects such as artificial intelligence, cloning, human enhancement, reanimation, overpopulation and global warming, but it does so in a way that is unbelievably childish and ignorant. I can’t help but thinking about how Kubrick had done his research to prepare for his next film, Napoleon, by filling entire rooms with books, paraphernalia and by slowing indexing on paper cards every piece of information he had ever read or obtained about his subject matter. Kubrick might be an extreme case, but it seems to me that any filmmaker should at least do a minimum of research before tackling a subject.

Babylon AD is another failure for French Sci-Fi cinema, sadly following in the footsteps of the films mentioned above, but also of previous efforts by French directors working within the Hollywood establishment: Catwoman (2004 - Pitof), Hulk 2 (2008 - Letterier), Alien Resurection (1997 - Jeunet), Gothika (2003 - Kassovitz).

Fringe (2008)

Posted on September 14 at 15.13, 2008 by Eric Mahleb

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fringeThe parallels with The X Files are unavoidable. A wide reaching conspiracy of paranormal and unusual phenomenon that appear to have their source in the not so legal scientific activities of one of the world’s biggest corporations; A female FBI agent who seems more than willing to embrace the unusual and to accept that the truth can sometimes come from the bizarre and the abnormal; and an unwilling partner who provides the required dose of skepticism and reductionist rationalism.

Yet, J.J. Abrams, the producer of the new hot series ‘Fringe’, and the brain behind the hit TV series ‘Lost’, is right when he states that Fringe is not The X Files. Based on the first episode, Fringe is clearly far inferior to its predecessor.

There is something about this new series that feels a bit artificial and stitched together. It is as if the producer had assembled a group of the best writers of hip TV series, and ask them to come up with a new hip TV show, using as reference the Big Book of Hip TV Series Writing. The result is entertaining enough but it does not have enough to take it to that cult levels status. Many characters feel cliché, like the black tough FBI boss and the reluctant super intelligent soon-to-be lover, and the action seems hurried, occasionally moving the plot in awkward fashion from one scene to the next. The editing has completely transcended time, but unfortunately, this does not serve any deeper purpose than to get this first episode finished within the allocated time frame. In addition, some of the ideas brought forth are simply not explored realistically enough. A scene reminiscent of Altered States in which the lead character is immersed in a tank while on LSD feels very tame and the experience conveniently over and done with in a matter of minutes, as required by the narrative (after all, she has only 24 hours to catch the bad guy!). Haven’t these writers ever read that taking LSD is an experience that lasts for several hours, if not days? In addition, most of the scenes involving the scientist, a genius before his time we are told, are also not very plausible, from the speed at which he is let out of jail and allowed to reassemble his lab at Harvard, to the nonchalance with which he operates computers that did not exist when he was incarcerated. In summary, it all feels just very convenient.

Still, episode 1 has built enough of a mystery around the activities of the strange corporation that one is compelled to know more. One can only hope that the writing of future episodes will have improved.

diasporaOnce in a while, one stumbles upon a work of such quality that one cannot help but to be baffled at how such a work could escape one’s notice for so long. Diaspora, written in 1997 by Greg Egan, is one of the most powerful, mind bending and far reaching book I have ever read.

As I have posted several times before, one of the drawbacks of many Sci-Fi representations and stories brought to the silver screen, is the difficulty in reaching the right balance between depicting a credible future, sometimes a distant future, while at the same time preserving some sense of ‘normality’ as well as traditional frames of references in order to not alienate the viewer. Unfortunately, this balance is rarely reached and most of Hollywood’s visualizations tend to be very limited and writers or directors seem content to show us the same old humans with the same old problems, values and physical characteristics, regardless of when in the future the story might be occurring. Just place these archaic visions of the past in front of a couple of futuristic looking buildings, add some fancy cars with doors that slide vertically and complete the package with the occasional gismo to obtain your average run-of-the-mill Sci-Fi flick.

While Sci-Fi literature offers many possibilities for more credible, fleshed out and geeky visions of the future, there has still been an over-reliance on ‘traditional’ humans as lead or even as only characters. This seems to have changed in the past few years, and the implications of Transhumanisn are increasingly being used as material for many Sci-Fi books. In Diaspora, Greg Egan describes in great detail how the ‘human race’ might split and evolve towards a post human future. While the process of becoming more than human will most likely be very gradual, with humans combining with machines and vice versa (a process that has already started with the adoption of pacemakers, Cochlear implants, prosthetic limbs, or even the mobile phone which has become a natural extension of ourselves), Egan portrays a future a few hundred years hence dominated by three main forms of beings: the Fleshers, ‘traditional’ humans with or without genetic modifications, the Gleisner Robots, robotic shells inhabited by human minds, and the Polis Citizens, the uploaded minds of humans ‘living’ in computer and simulated worlds. In addition, on rare occasions, the polis creates a new mind, a purely artificially conceived one, albeit very human in many ways.

Over a period of several thousand years, Egan traces the quest of some of these Polis Citizens as they attempt to prevent and then escape the destruction of our universe (an early consequence of this destruction is the end of the Fleshers, and thus, the end of humanity as we know it today). This quest will lead these highly advanced non-physical entities, our descendants, to some of the most far-reaching destinations the mind could possibly conceive.

Egan doesn’t shy away from grand mathematical and physical speculation, and for the average reader, his lengthy descriptions of the universe’s most innate workings will seem a bit tedious at times. But sticking through these sections is quite worth it as one is rewarded by an avalanche of fantastic and awe-inspiring concepts. There is plenty to ponder in Diaspora and anyone interested in what existence might be like as an uploaded mind, in a possible direction for the future of the human race, in parallel universes and multi-dimensions, in the potential for alien life, or simply in the infinite mystery and beauty of the cosmos, then this book is an absolute must-read.

newtonswakeI am still somewhat perplexed by Ken MacLeod’s decision to conspicuously display ‘A Space Opera’ on the cover of his book, directly below the title. Is he trying to inform us from the very start that because it is a space opera, we shouldn’t take some of its content too seriously? Is this a way to excuse or justify a certain lightness and comic approach to this story about the future of the human race 400 years from now, after a singularity-type explosion of technological advancement has led to war on earth and to the splitting of the remaining humans in various gangs that compete with one another in space? If yes, is this disclaimer powerful enough to lessen one’s disappointment when reading that the future will be led by a gang of swearing Capitalist Scots or by some East-Asian Communist community of terraformers? Is this fun for 300 pages? I certainly didn’t think so and was bored after 50. The ideas brought forth in Newton’s Wake do not feel challenging and thought provoking enough or have been better depicted in other novels. They seem to rely on a very 20th century understanding of human nature, communication and social interactions. In addition, the lead characters are all quite uninspiring and, in fact, not really likeable, as exemplified by one of the stories which revolves around two musicians who are, in my opinion, two of the most boring characters I have read in a book recently.
In conclusion, my first exposure to the work of a man who is supposedly a new force in Sci-Fi and transhumanist literature has not been a very enjoyable one and it might be a while before I attempt to read another one of his books.

raptureRecently, at work, I mentioned that I felt that we humans are living at the most exciting time of our history in terms of changes, opportunities and dangers. The reply was that surely there have been many other periods before when humanity faced major opportunities and challenges and managed to continue moving up the ladder of moral and technological progress.

I have since read Brian Alexander’s Rapture, and I am now convinced that, indeed, Humanity has never been confronted with such possibilities, and in the process, with such risks and perils. We, the people of this Earth, are about to redefine the meaning of human nature (if such a meaning ever truly existed in the first place). We are about to take control of our own evolution.

Visions of Utopia have been around at least since the days of Plato’s Republic, gaining momentum in 1516 and 1627 with the publications of Thomas More’s Utopia and Francis Bacon’s The New Atlantis, and finding a new energy throughout the end of the 19th century and the early stages of the 20th, at a time when the promises of the industrial revolution filled people’s heads with dreams and a hunger for the possibilities of the future.

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IliumHow to begin an explanation of Illium and of Olympos, two novels published in 2003 and 2005 by Dan Simmons, the remarkable author of the Hyperion series?
Where to begin is even more problematic. Four days after finishing Olympos, i am still trying to make full sense of what i just read, and to determine if it is even worth attempting a summary. Or perhaps the only kind of summary worth attempting is a simple list of concepts and ideas that permeate the two books:

Quantum energy and teleportation. Multiple universes. Time travel. Post humans. Old style humans. Nanotechnology. Brane holes. Avatars. Logosphere. Noosphere. Marcel Proust. Shakespeare. The Tempest. Caliban. Setebos. Greek Gods. Achilles. Moravecs from Jupiter. Olympus Mons. Mars. Ariel. Odysseus. Burning Man. Technological singularity. Nuclear apocalypse. Prospero. Sycorax. ARNists. Rubicon virus. Global Caliphate. Wandering Jew. Nabokov. Pantheistic solipsism….

But whereas Illium successfully and wonderfully sets up this amazing and insane concoction of ideas, themes and concepts and made the reader hungry for more, Olympos fails to deliver and to fulfill our expectations. Too many unanswered questions, and too much delivered too early or over too many pages. Still, if you are interested in stretching your imagination and indulging in a little mind bending space opera, this is it.

Cypher (Vincenzo Natali 2002)

Posted on September 15 at 15.36, 2006 by Eric Mahleb

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Cypher is, surprisingly, not based on a Philip K. Dick short story. But Brian King, the writer, and Vincenzo Natali, who previously directed the intriguing Cube, must have clearly watched Total Recall, Paycheck and Blade Runner or read the stories they are based on and decided to explore the theme that was at the centre of Dick’s oeuvre: what is reality? The premise is clever, the film moves at a strong pace and the acting keeps it all believable, in spite of a bit of overindulgence towards the end.

caliFilm architecture and design has existed almost as long as cinema itself. In 1976, Leon Barsacq argued in Caligari’s Cabinet And Other Grand Illusions that the fantasist sets developed by Georges Melies at the beginning of the 20th century were a considerable improvement over anything that had been done previously in that they created a deeper reality and gave the image a more substantial meaning. He further added that cinema escaped its primitive phase once it moved away from simple backdrops to three-dimensional sets, thereby creating an architectural space within cinema[1]. Post World War I, the German Expressionists fully explored this new architectural space through the creation of sets that attempted to reflect the inner emotions of the characters in the films. And David O. Selznik’s use of the term ‘production design’ in reference to the work of the American director and set designer William Cameron Menzies on Gone with the Wind (1939), finally helped film design and architecture gain the official recognition and visibility that has since become an integral part of the cinematic experience and of the output of most film industries.

Following fairly closely the emergence of production values in the history of cinema has been the rise and acceptance of science fiction cinema. It is indisputable that the two are interconnected and that a process exists where both feed off from one another. Cinema learns from architecture and architecture learns from cinema. As far back as 1926, many architects were said to have been impressed and influenced by Metropolis (1926). Stanley Kubrick’s 2001 (1968) also apparently became a source of inspiration for the world of architecture, with the director himself having sourced a lot of his inspiration from several existing architectural and design trends and concepts. Today, terms like ‘science fiction architecture’, ‘high-tech architecture’ or ‘cyber architecture’ are commonly used to refer to a new and ‘modern’ style of architecture that draws heavily on science fiction and new technologies. For many architects, ‘science fiction is an imaginative form of design’[2], making its visualizations worth studying.

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British Science Fiction cinema has always lived in the shadow of its American counterpart, either as a result of a direct effort to emulate an American style to enable the films to reach broader markets or as an indirect consequence of the fact that, since the 50’s, Science Fiction cinema has been associated with America, drawing on its rich heritage of comics and magazines.

But British Science Fiction cinema has in fact a much greater legacy than is often given credit to. Since the beginning of the 20th century, various British directors and producers have explored the genre, often taking it into new directions, pushing its boundaries, and drawing on the wealth of ideas and masterful works which British Science Fiction writers like H.G Wells, George Orwell, Aldous Huxley, Arthur C. Clarke, John Wyndham and Michael Moorcock have produced over the years.

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Japan

Posted on December 30 at 11.20, 2003 by Eric Mahleb

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I love everything that is Japanese. Well, almost everything. Ever since I was a kid, I have been fascinated by the country and by the myriad of products and beautiful concepts that have come from it. This led me to write my first master thesis on the link between business practices and Japanese culture and history. Japan is a land of extremes, a land of peace and beauty, of pornography and sadism. This paradox is at the core of the Japanese artistic creation. Everything is about balance, about reaching harmony through contrast and opposing forces. Purity and decadence, beauty and ugliness, Zen monks and businessmen, traditionalism and modernism, form and function. But whether it is in modern architecture, interior design, gardening, food, fashion, or animations, Japan continues to be the place to turn to to get a glimpse of the future. And as William Gibson wrote in the September 2001 issue of Wired, “In a world of technologically driven exponential change, the Japanese have an acquired edge: they know how to live with it.”