Architectural Representations of the City in Science Fiction Cinema
Posted on June 30 at 11.07, 2005 by Eric Mahleb
Film architecture and design has existed almost as long as cinema itself. In 1976, Leon Barsacq argued in Caligari’s Cabinet And Other Grand Illusions that the fantasist sets developed by Georges Melies at the beginning of the 20th century were a considerable improvement over anything that had been done previously in that they created a deeper reality and gave the image a more substantial meaning. He further added that cinema escaped its primitive phase once it moved away from simple backdrops to three-dimensional sets, thereby creating an architectural space within cinema[1]. Post World War I, the German Expressionists fully explored this new architectural space through the creation of sets that attempted to reflect the inner emotions of the characters in the films. And David O. Selznik’s use of the term ‘production design’ in reference to the work of the American director and set designer William Cameron Menzies on Gone with the Wind (1939), finally helped film design and architecture gain the official recognition and visibility that has since become an integral part of the cinematic experience and of the output of most film industries.
Following fairly closely the emergence of production values in the history of cinema has been the rise and acceptance of science fiction cinema. It is indisputable that the two are interconnected and that a process exists where both feed off from one another. Cinema learns from architecture and architecture learns from cinema. As far back as 1926, many architects were said to have been impressed and influenced by Metropolis (1926). Stanley Kubrick’s 2001 (1968) also apparently became a source of inspiration for the world of architecture, with the director himself having sourced a lot of his inspiration from several existing architectural and design trends and concepts. Today, terms like ‘science fiction architecture’, ‘high-tech architecture’ or ‘cyber architecture’ are commonly used to refer to a new and ‘modern’ style of architecture that draws heavily on science fiction and new technologies. For many architects, ‘science fiction is an imaginative form of design’[2], making its visualizations worth studying.
British Science Fiction Cinema
Posted on December 30 at 15.02, 2003 by Eric Mahleb
British Science Fiction cinema has always lived in the shadow of its American counterpart, either as a result of a direct effort to emulate an American style to enable the films to reach broader markets or as an indirect consequence of the fact that, since the 50’s, Science Fiction cinema has been associated with America, drawing on its rich heritage of comics and magazines.
But British Science Fiction cinema has in fact a much greater legacy than is often given credit to. Since the beginning of the 20th century, various British directors and producers have explored the genre, often taking it into new directions, pushing its boundaries, and drawing on the wealth of ideas and masterful works which British Science Fiction writers like H.G Wells, George Orwell, Aldous Huxley, Arthur C. Clarke, John Wyndham and Michael Moorcock have produced over the years.
The Art of the Katsuben in Early Japanese Cinema
Posted on September 30 at 15.09, 2003 by Eric Mahleb
To understand the Japanese film industry’s reaction to the coming of sound, it is necessary to look at it in the context of the country’s relationship to performance arts and particularly, to the art of Katsuben. While Japan’s official transition to sound did not come until the year 1935 (and even at that time, silent films continued to play a prominent role), some have argued that sound had in fact existed in Japanese films and foreign films distributed in Japan since the turn of the century.
This argument is not a new one and has also been made for silent films in general, since actors and actresses had always “spoken” in films before the coming of sound. However, in the case of Japan, the argument takes on a new dimension as illustrated by the art of the Katsuben. As we will see, many factors delayed the arrival of sound in Japan, but there is little doubt that the Katsuben, and the influence they exercised throughout the first thirty years of the industry, was the strongest of these factors.
