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La Antena (Esteban Sapir 2007)

Posted on October 17 at 15.02, 2008 by Eric Mahleb

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antenaIt is difficult to dislike films such as La Antena, films that demark themselves so clearly from the mediocrity of the average, films that experiment and push the envelop of the medium. La Antena, an Argentinean film about a dystopic Dark City (1998)-like world where a TV mogul plots total control of the city is so visually arresting and creative that one can only applaud such artistic inclinations.

La Antena has been called an homage to silent cinema since there are indeed no words being spoken, with the exception of the occasional and deliberate sound. The constant music, appropriate but at times trying, also has its roots in the piano accompaniments of the 1920s. And the visual style relies on black and white, intertitles, grainy textures, and other tricks and tools that are more or less reminiscent of a silent film. The eccentricity of the style and the playfulness of the ideas bring Bunuel and Dali to mind rather than Lubitsch or DW Griffith.

Yet, for all of its visual candy and dystopian intrigue, La Antena feels a tad flat. Like Guy Maddin’s Brand Upon the Brain, its lightness of content and the weaknesses of its screenplay become exposed once the initial visual intrigue begins to wear off. At that point, the viewing experience becomes superficial, a mere exercise in visual stimulation, with the content itself bringing little reward.

Still, from an experimental point of view, La Antena is well worth watching.

Cloverfield (Matt Reeves 2008)

Posted on April 30 at 18.59, 2008 by Eric Mahleb

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cloverfieldI recently asked a New Yorker if he had watched I am Legend (2007). His reply was that since 9/11, he has had no desire to watch any film that deals with the destruction of his city. While I am Legend didn’t draw obvious parallels to that fateful day seven years ago, it is however difficult to miss them in Cloverfield and to consequently not feel at times slightly uncomfortable at the sight of people dying and being trapped in situations in which they have absolutely no control over their fate.

Cloverfield is an old-fashioned 1950’s monster flick (see my post on sci-fi/horror and the city) that draws heavily on current filmmaking and social trends, especially in its depiction of a YouTube/Facebook need to document and share everything about one’s self, one’s experiences, even possibly about one’s death (everything leading up to death that is, which is clearly a lot more voyeuristic and contemporary than wanting to document what happens after death, which was the premise of the 80’s film Brainstorm (1983)). The Blair Witch Project (1999) had already caught on to these ‘self-documenting’ trends years ago, and as such, proved to be a groundbreaking film. Cloverfield, on the other hand, can only rehash what has been done before, and puts the documenting so much in the foreground that it often takes away from the believability of some of the scenes. It feels too much that the story is built around the idea of documenting whereas in The Blair Witch Project documenting was more seamlessly integrated into a solid narrative. In addition, the intensity and the wobbliness of the camera movements, while effective for the most part, can sometimes be confusing and even tiring.

Yet, Cloverfield also manages to keep us on the edge of our seat and to deliver an overall intense, and at times, frightening experience. The first half of the movie is the most effective since we are left guessing as to what exactly is terrorizing the city. One of the many things that Alien (1979) taught us (its impact on the horror/sci-fi genre has been inestimable) is that one can probably create more tension and suspense by showing less and by letting the potent powers of the imagination do the visualizing, which is most often based on one’s worst fears. Once we have become acquainted with the monster(s) of Cloverfied, the film starts to lose some of its pace and power, a fact reinforced by the increasing silliness of the protagonists’ decision-making. But a nice twist in the last ten minutes saves us from the unexpected dreadful and predictable ending.

In the end, running at a short 85 minutes, Cloverfield turns out to be a decently enjoyable viewing experience that is clearly in a higher league than recent monster films and remakes such as the dreadful Godzilla (1998).

Equilibrium (Kurt Wimmer 2002)

Posted on August 16 at 15.17, 2007 by Eric Mahleb

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equilibrium…Equilibrium can only rehash themes already explored in 1984, Fahrenheit 451 and THX 1138. It portrays a future where knowledge and individual thinking are forbidden and are controlled through brainwashing propaganda and drug taking. What is interesting about this film however, is its representation of the authoritarian and totalitarian city. Shot in various locations in Berlin (Olympic Stadium, Postdamer Platz) as well as in Rome, the film’s production design is clearly heavily influenced by Nazi and Fascist architecture. The city of Equilibrium is one that is dominated by order, symmetry (seen throughout the ages as an indication of harmony), and monumental, bare and functional buildings, in the Rohbau style that was so favoured by Hitler and his architect Albert Speer. The bland, smooth, and characterless surfaces of these buildings relies on brick and granite for their effect, echoing Hilter’s words in 1937 that “‘only the great cultural documents of humanity made of granite and marble’ offer stability and certainty…” , and result in effigies whose main purpose it is to lower Man’s sense of individuality. In addition, the citizens of the city tend to gather in open plazas and squares (of rather classicists designs) for worship and meditation, an architectural, urban planning and propaganda stratagem that was at the core of the design of the city of Berlin in the 1930s.

Excerpt from Architectural Representations of the City in Science Fiction Cinema.

Fahrenheit 451 (François Truffaut 1966)

Posted on July 16 at 10.14, 2007 by Eric Mahleb

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farhenheitTruffaut’s Fahrenheit 451, based on Bradburry’s novel of the same name, seems to exist outside of the standard city space. More reminiscent of a modern city’s inner suburbs, the architecture on display is eclectic and often cold and lacking humanity.

As with Godard’s Alphaville, the low budget of Fahrenheit 451 meant that all exterior scenes were shot on location (Maidenhead, UK). Truffaut evidently selected buildings that epitomized 1950s and 1960s urban planning gone wrong. The apartment block or tower no longer carries hope of an urban renaissance and as a solver of society’s problems.

Instead, it is portrayed as lacking beauty and humanity, a vertical cage in which to house the less privileged, and, in the context of the film, the non-conformists and dissidents.

Excerpt from Architectural Representations of the City in Science Fiction Cinema.

Alphaville (Jean-Luc Godard 1965)

Posted on July 04 at 7.08, 2007 by Eric Mahleb

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alphavilleGodard’s Alphaville, shot on a very low budget in 1965 Paris, is the director’s take on Orwell’s 1984, capitalism, modernism and the eradication of free will through rationality and efficiency.

The city, beautifully shot by Raoul Coultard, is turned into a cold, modernist island where buildings of glass and concrete stand as an effigy to science and dehumanization. Most of the scenes are shot in modernist interiors and exteriors, which could have been designed by Le Corbusier himself. But Godard’s vision turns the modernist dream upside down and associates the architecture with the end of free will and the disappearance of non-conformity.

Unlike Lang’s vision of an ultra-modernist city of the future, with its skyscrapers reaching for the sky, Godard’s Alphaville is more spread out and few very tall buildings emerge. The elite continues to live in different areas of the city from the ‘little’ people, but the boundaries are less clearly defined and the sense of height as an association of power seems to dominate less than in Metropolis or even Things to Come. A man of his time, Godard seems to have been able to anticipate post-modernist concerns towards architecture and the city.

Excerpt from Architectural Representations of the City in Science Fiction Cinema.

Just Imagine (David Butler 1930)

Posted on July 01 at 12.03, 2007 by Eric Mahleb

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just imagineJust Imagine, strongly influenced by Hugh Ferriss’s book, Metropolis of Tomorrow (1929), takes the archetype vision of the future city as defined by a Manhattan-like skyline, and portrays it in all its beauty and majesty. Ferris was America’s most celebrated architectural conjurer of ideal cities of the future and saw in the skyscraper city the ideal form of utopic betterment.

As with High Treason, the city of Just Imagine is buzzing with activity, lights and motion. Cars are everywhere and walkways and bridges saturate the entire skyline. Celluloid Skyline: New York and the Movies states that ‘where Metropolis seems inspired by lower Manhattan, with its angular streets and closely packed towers, Just Imagine’s city suggests midtown, its layout of buildings and avenues more regular and widely spaced’ . Indeed, while its skyscrapers, some of which seem to grow on top of existing structures and buildings, reach high in the sky, the space and airy feel that exists inside the city reminds us that this film (also inspired by the work of the Italian Futurist Antonio Sant’Elia) is overall quite positive and optimistic in its outlook.

Excerpt from Architectural Representations of the City in Science Fiction Cinema.

Code 46 (Michael Winterbottom 2003)

Posted on June 27 at 7.57, 2007 by Eric Mahleb

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code 46In Code 46, Michael Winterbottom sends mixed messages about the city of the very near future. On the one hand, the effective cinematography captures beautiful images of Shanghai, London and Dubai to create a post-modernist and exotic view of the city that blends concerns for overpopulation and the impact of technology on individual freedom with a sense of acceptance and beauty towards the alienation created by the modern city. And on the other hand, the lead protagonists are shown to escape to a more ‘rural’ and primitive lifestyle, filling the narrative with a sense of nostalgia for a past when less was available but men were more free.

In the process, the film distorts space completely by mixing shots of various cities to give the impression of another (Hong Kong is Seattle) and by inserting spaces of desert where there should be none, portraying Shanghai as an overcrowded, fenced-in island surrounding by a sea of waste lands. The end result, which feels at times like a music video, portrays the city in a fragmented and ephemeral way, but with enough respect that the problems discussed in the film and the blame associated seem to somehow be shifted away from the city. The city is no longer responsible, simply the place where man’s experiments and the inevitable journey of progress occur.

Excerpt from Architectural Representations of the City in Science Fiction Cinema.

What is the Future of the City?

Posted on May 01 at 9.21, 2007 by Eric Mahleb

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This is a series of answers by various thinkers from all around the globe who were invited to The Table of Free Voices, a dropping knowledge (the NGO i work for) initiative that took place in Berlin, Germany on September 9th, 2006.

Mohammed Arkoun

It’s a scary future if you think about cities like Mexico City or Cairo, which are approaching 17 million habitants or more. But the infrastructures of these very old cities, especially Cairo, Bombay, Karachi or Jakarta, etc. are still the same as they were at the beginning of the 20th century in some districts. And the actual city policy is far from considering the new problems of urban areas and the pressures on urban areas. The cities are becoming a place of confrontation, a place where the collective memory disintegrates, a place of social ruptures, a place where frustration accumulates, where people backtrack to their individual level or to the level of a group what we fearfully call communitarianism which becomes more and more important in urban areas, and not only in rural areas as it was before.

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Architectural Representations of the City in Science Fiction Cinema

Posted on June 30 at 11.07, 2005 by Eric Mahleb

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caliFilm architecture and design has existed almost as long as cinema itself. In 1976, Leon Barsacq argued in Caligari’s Cabinet And Other Grand Illusions that the fantasist sets developed by Georges Melies at the beginning of the 20th century were a considerable improvement over anything that had been done previously in that they created a deeper reality and gave the image a more substantial meaning. He further added that cinema escaped its primitive phase once it moved away from simple backdrops to three-dimensional sets, thereby creating an architectural space within cinema[1]. Post World War I, the German Expressionists fully explored this new architectural space through the creation of sets that attempted to reflect the inner emotions of the characters in the films. And David O. Selznik’s use of the term ‘production design’ in reference to the work of the American director and set designer William Cameron Menzies on Gone with the Wind (1939), finally helped film design and architecture gain the official recognition and visibility that has since become an integral part of the cinematic experience and of the output of most film industries.

Following fairly closely the emergence of production values in the history of cinema has been the rise and acceptance of science fiction cinema. It is indisputable that the two are interconnected and that a process exists where both feed off from one another. Cinema learns from architecture and architecture learns from cinema. As far back as 1926, many architects were said to have been impressed and influenced by Metropolis (1926). Stanley Kubrick’s 2001 (1968) also apparently became a source of inspiration for the world of architecture, with the director himself having sourced a lot of his inspiration from several existing architectural and design trends and concepts. Today, terms like ‘science fiction architecture’, ‘high-tech architecture’ or ‘cyber architecture’ are commonly used to refer to a new and ‘modern’ style of architecture that draws heavily on science fiction and new technologies. For many architects, ‘science fiction is an imaginative form of design’[2], making its visualizations worth studying.

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Things to Come (William Cameron Menzies 1936)

Posted on April 25 at 17.34, 2004 by Eric Mahleb

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thingscomeThings to Come is a masterpiece of British Cinema. Based on H.G Wells’ story The Shape of Things to Come, it offers a utopian vision of the future filled with ideas and concepts that, in spite of the fact that we now know that some of these propositions were naive, are staggering in their seriousness and realization.

Often to the dismay and irritation of the cast and crew, Wells was involved in all aspects of the production of Things to Come. This is a project that was very close to his heart and he was keen on making sure that the result would be an appropriate visualization of his ideas and values. Previous screen adaptations of his work had left him unimpressed (First Men in the Moon 1919, The Island of Lost Souls 1932 and The Invisible Man 1933, among others), branding them as amateurish works. Yet, he maintained an admiration and respect for the cinematic medium and saw Things to Come as the opportunity of a lifetime (especially that he was nearing 70 at that time).

He was given almost unlimited powers (plus a substantial sum of money) by Alexander Korda, the Hungarian-born head of London Films who in the 30’s and 40’s would be responsible for many British classics. Fascinated by Wells’ mind, Korda agreed to finance the most expensive British film to date, with a budget close to £300,000.00 and a shooting schedule of one year. The film was marketed as Britain’s answer to Hollywood, a proof that the British film industry could compete with its American counterpart. It was also portrayed as a boost to the economy, bringing hundreds of new jobs for the building of the sets and for some of the scenes in the film.A remarkable aspect of this production, and a substantial contributor to its success (in the context of film history only since it achieved relatively poor commercial success), is the number of personalities and ‘experts’ who contributed to the film. William Cameron Menzies was brought on board to direct. A master visualizer, the recipient of the first Academy Award for ‘Interior Decoration’ and practically the father of the storyboard, Menzies had become famous in Hollywood for his abilities to translate scripts into powerful visual realizations. Menzies would go on to become Hollywood’s first ‘Production Designer’. Vincent Korda, Alexander’s brother, was hired as set designer, and is responsible for the majority of the visual language of the film. A major aspect of his strength as set designer was his ability to collect and compile design and architectural styles and influences and merge them together to create an outstanding final product. As such, one can detect in the many facets of the design of Things to Come various influences, and in some cases, direct contributions, from several masters of that time: Bel Geddes’ streamline concepts influenced the designs of the bombers and tanks as well as various shapes in the interior decoration, Fernand Leger provided ideas for some of the costumes and concepts, Le Corbusier’s work inspired the design of the city of the future with its suspended gardens, much of the furniture design came from Oliver Hill and Laszlo Moholy-Nagy brought his skills to the design of some of the machinery and various objects.

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British Science Fiction cinema has always lived in the shadow of its American counterpart, either as a result of a direct effort to emulate an American style to enable the films to reach broader markets or as an indirect consequence of the fact that, since the 50’s, Science Fiction cinema has been associated with America, drawing on its rich heritage of comics and magazines.

But British Science Fiction cinema has in fact a much greater legacy than is often given credit to. Since the beginning of the 20th century, various British directors and producers have explored the genre, often taking it into new directions, pushing its boundaries, and drawing on the wealth of ideas and masterful works which British Science Fiction writers like H.G Wells, George Orwell, Aldous Huxley, Arthur C. Clarke, John Wyndham and Michael Moorcock have produced over the years.

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Japan

Posted on December 30 at 11.20, 2003 by Eric Mahleb

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I love everything that is Japanese. Well, almost everything. Ever since I was a kid, I have been fascinated by the country and by the myriad of products and beautiful concepts that have come from it. This led me to write my first master thesis on the link between business practices and Japanese culture and history. Japan is a land of extremes, a land of peace and beauty, of pornography and sadism. This paradox is at the core of the Japanese artistic creation. Everything is about balance, about reaching harmony through contrast and opposing forces. Purity and decadence, beauty and ugliness, Zen monks and businessmen, traditionalism and modernism, form and function. But whether it is in modern architecture, interior design, gardening, food, fashion, or animations, Japan continues to be the place to turn to to get a glimpse of the future. And as William Gibson wrote in the September 2001 issue of Wired, “In a world of technologically driven exponential change, the Japanese have an acquired edge: they know how to live with it.”

Streamline

Posted on December 30 at 11.22, 2002 by Eric Mahleb

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Did the world ever design anything more beautiful than what was created in the US between 1930 and 1955? I tend to think not, at least not as part of a well-defined style as was the case with the Streamline Style of that period. The Streamline Style stood for mobility, speed, efficiency, luxury and hygiene, concepts that were all identified with modernity. It was also the symbol of mass consumption, which Americans were ready to embrace at the beginning of the 30s and after World War II. Once again, what fascinates me here is this embrace of a dream, this thirst to create the perfect city of the future, this belief that all will be well and that the times ahead will only bring prosperity and happiness. In addition, of course, to a design philosophy which appeals completely to my sense of aesthetics. People like Bell Geddes, Teague, Mendelsohn, Dreyfuss and Loewy tried to create a society where form and function would merge to create the most inspiring experiences.

Russian Avant Guarde

Posted on December 30 at 11.21, 2002 by Eric Mahleb

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I am extremely fond of the Russian Avant-Garde movement that took place in Russia at the beginning of the 20th century, especially between 1905 and 1920. This was a period of great upheaval and changes. And change usually leads to the creation of rich and interesting experiences. Painters of that time such as Kandinsky, Rodchenko, Malevich, Goncharova, Shevchenko, Chagall, Exter, Rozanova created a mix of French Cubism and Italian Futurism which reflected their desire to blend folk culture with modernism and the pursuit of abstraction. It is beautiful to see how the architects and designers of that time came up with the most amazing visions and representations of the future, most of which would unfortunately remain at the concept stage. But ultimately, what interests me the most in this movement is the artists’ thirst for the future, their desire to reach and give their Utopia a meaning.